isLaserOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
| Line 1: | Line 1: | ||
| {{Command|Comments= | {{Command|Comments= | ||
| | arma3 |Game= | | arma3 |Game= | ||
| Line 13: | Line 12: | ||
| |gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= | ||
| | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |DESCRIPTION= | | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |DESCRIPTION= | ||
| | '''isLaserOn''' vehicle  |SYNTAX= | | '''isLaserOn''' vehicle  |SYNTAX= | ||
Revision as of 01:34, 17 January 2021
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
- _on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	