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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| [[Image:safezone.jpg|600px]]<br><br> | | [[Image:safezone.jpg|600px]]<br><br> | ||
Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION= | Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION= | ||
| '''SafeZoneX''' |SYNTAX= | | '''SafeZoneX''' |SYNTAX= | ||
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| x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> |EXAMPLE1= | | x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> |EXAMPLE1= | ||
| [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] |SEEALSO= | | [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] |SEEALSO= |
Revision as of 02:13, 17 January 2021
Description
- Description:
Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- GUI Control
Syntax
- Syntax:
- SafeZoneX
- Return Value:
- Number
Examples
- Example 1:
_screenLeftBorderX = safeZoneX; // returns a float value < 0
Additional Information
Notes
-
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