safeZoneX: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= GUI Control |GROUP1=
|gr1= GUI Control |GROUP1=
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| [[Image:safezone.jpg|600px]]<br><br>
| [[Image:safezone.jpg|600px]]<br><br>


Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION=
Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION=
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| '''SafeZoneX''' |SYNTAX=
| '''SafeZoneX''' |SYNTAX=
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| x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> |EXAMPLE1=  
| x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> |EXAMPLE1=  


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| [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] |SEEALSO=  
| [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] |SEEALSO=  

Revision as of 02:13, 17 January 2021

Hover & click on the images for description

Description

Description:
safezone.jpg

Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone
Groups:
GUI Control

Syntax

Syntax:
SafeZoneX
Return Value:
Number

Examples

Example 1:
_screenLeftBorderX = safeZoneX; // returns a float value < 0

Additional Information

See also:
SafeZonesafeZoneYsafeZoneWsafeZoneHsafeZoneXAbs

Notes

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Notes

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