setVisibleIfTreeCollapsed: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Game 2 Editor |GROUP1=
|gr1= Game 2 Editor |GROUP1=
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| Sets whether or not the object is visible even if the tree is collapsed.
| Sets whether or not the object is visible even if the tree is collapsed.
{{Informative | Some Old Editor Command}} |DESCRIPTION=
{{Informative | Some Old Editor Command}} |DESCRIPTION=
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| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX=
| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX=
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|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1=  
|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1=  


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| - |SEEALSO=  
| - |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 04:00, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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