BIS fnc unitHeadgear: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
Line 38: Line 38:
| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also=
| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:unitHeadgear}}]]
[[Category:Functions|{{uc:unitHeadgear}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]]

Revision as of 13:53, 17 January 2021

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates

Additional Information

See also:
Description.ext/CfgUnitTemplatesaddGogglesaddHeadgear

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section