Terrain Processor: Line: Segments Objects: Difference between revisions
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(Created page with "Line {{TerrainProcessorManual|Line: Segments Objects|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No|= |DESCRIPTION=Method puts objec...") |
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[[Category:Terrain Processor Manual|Line]] | [[Category:Terrain Processor Manual|Line]] | ||
{{TerrainProcessorManual|Line: Segments Objects|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No | {{TerrainProcessorManual|Line: Segments Objects|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No | ||
|DESCRIPTION=Method puts objects on polylines nodes with rotation to next node. | |DESCRIPTION=Method puts objects on polylines nodes with rotation to next node. | ||
|TASKPARAMETERS=* '''Objects distance''' - Distance between objects. | |TASKPARAMETERS=* '''Objects distance''' - Distance between objects. |
Latest revision as of 21:12, 17 January 2021
Task details
Task name : Line: Segments Objects
Dll plugin name : BITasksPlugin.dll
Geometry type : Polyline, PolylineM, PolylineZ
Heightmap : No
Description
Method puts objects on polylines nodes with rotation to next node.
Task parameters
- Objects distance - Distance between objects.
- Centerline offset - Offset from center line to objects line
- Spline interpolation - Use Bezier spline instead of original polyline.
Object prototype parameters
- OBJECT - Object's prototype name
- PROB - Object's probability
- MINHEIGHT - Minimal size in %
- MAXHEIGHT - Maximal size in %
- ROTATION - Rotation offset in °
Usage
You may create polylines of powerlines with node on each pole, and use this module to place the poles with correct rotation.
Algorithm
For each shape (linear) do :
- For each node on polyline do:
- Compute right forward rotation
- Add object prototype