BIS fnc bloodEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl>" to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\|= * " to " ") | ||
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| |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code>  | |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> | ||
| | [[BIS_fnc_indicateBleeding]] |SEEALSO= | | [[BIS_fnc_indicateBleeding]] |SEEALSO= | ||
Revision as of 21:40, 17 January 2021
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	