BIS fnc aircraftTailhook: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Aircraft Carrier |GROUP1=
|gr1= Aircraft Carrier


| <pre>/*
| <pre>/*
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#define EXIT_CODE {_plane animate [_x,_planeHookUpAnimState];} forEach _planeHookAnimList;_plane SetUserMFDvalue [0,0];
#define EXIT_CODE {_plane animate [_x,_planeHookUpAnimState];} forEach _planeHookAnimList;_plane SetUserMFDvalue [0,0];


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>


| <!-- [] call [[BIS_fnc_AircraftTailhook]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_AircraftTailhook]]; -->
|p1= |PARAMETER1=
|p1=


| |RETURNVALUE=
|


|x1= <code></code> |EXAMPLE1=
|x1= <code></code>


| |SEEALSO=
|


}}
}}

Revision as of 22:06, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	Aircrfat carrier arrest/recovery function for USS Freedom aircraft carrier

	Exucution:
	Call the function via user-action or script for any compatible fixed wing aircrfat
	[this] spawn bis_fnc_aircraftTailhook;

	Requirments:
	- Compatible aircrfat must have an animation for arrest/tail hook selection defined in CfgCehicles and modeled in 3D model (model.cfg)
	- Compatible aircrfat must have a memory point for cable attach position

	example of cfgVehicles subclass definitions;

		tailHook = true;										Allow to land on carrier
		class CarrierOpsCompatability
		{
			ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"};		List of animation played to animate tailhook. Defined in model.cfg (type user)
			ArrestHookAnimationStates[] = {0,0.53,1};						Tailhook animation states when down, hooked, up.
			ArrestHookMemoryPoint = "pos_tailhook";							TailHook memory point in plane model.p3d
			ArrestMaxAllowedSpeed = 275;								Max speed km/h allowed for successful landing
			ArrestSlowDownStep = 0.8;								Simulation step for calcualting how smooth plane will be slowed down.
			ArrestVelocityReduction = -12;								Speed reduced per simulation step

		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object


	Returns: nothing
	Result: Aircrfat after touch down on carrier deck will be dynamicly slowed down. If speed willbe above 275 km/h (suggested and configured on vanilla assets) wire snap will be simulated.
		Aircrfat will come to full stop in 155-175 m

*/

#define EXIT_CODE		{_plane animate [_x,_planeHookUpAnimState];} forEach _planeHookAnimList;_plane SetUserMFDvalue [0,0];

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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