BIS fnc boatRack01Init: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.84|Game version=
|1.84


|gr1 = Boat Recovery |GROUP1=
|gr1 = Boat Recovery


<!---|arg= local |Multiplayer Arguments=--->
<!---|arg= local |Multiplayer Arguments=--->
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Result: Two triggers are added near object to allow user to interact with feature.
Result: Two triggers are added near object to allow user to interact with feature.


*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_BoatRack01Init]]|Syntax=
|[] call [[BIS_fnc_BoatRack01Init]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
}}
}}



Revision as of 22:08, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is main function for 'boat recovery' functionality.

	Execution:
	- Call from assets init EH.

	Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_BoatRack01Init;";
		};

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: boat rack object
		and
		other parameters from configuration

	Returns: nothing
	Result: Two triggers are added near object to allow user to interact with feature.

*/
Template:placeholder
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_BoatRack01Init
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note