BIS fnc missionFlow: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Missions |GROUP1=
|gr1 = Missions


| This function is automatically run in [[Arma 3 Functions Library#Attributes|post-init]] (by [[Arma 3 Functions Library|CfgFunctions]] declaration).<br>
| This function is automatically run in [[Arma 3 Functions Library#Attributes|post-init]] (by [[Arma 3 Functions Library|CfgFunctions]] declaration).<br>
If the mission contains a <tt>missionFlow.fsm</tt> file it will be loaded, otherwise an empty, default one will be used. |DESCRIPTION=
If the mission contains a <tt>missionFlow.fsm</tt> file it will be loaded, otherwise an empty, default one will be used.


| call [[BIS_fnc_missionFlow]] |SYNTAX=
| call [[BIS_fnc_missionFlow]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_missionFlow]];</code> |EXAMPLE1=
|x1= <code>[[call]] [[BIS_fnc_missionFlow]];</code>


| [[FSM]] [[Event Scripts]] |SEEALSO=
| [[FSM]] [[Event Scripts]]
}}
}}


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 23:12, 17 January 2021

Hover & click on the images for description

Description

Description:
This function is automatically run in post-init (by CfgFunctions declaration).
If the mission contains a missionFlow.fsm file it will be loaded, otherwise an empty, default one will be used.
Execution:
call
Groups:
Missions

Syntax

Syntax:
call BIS_fnc_missionFlow
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_missionFlow;

Additional Information

See also:
FSM Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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