BIS fnc setRespawnDelay: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | ||
| Line 1: | Line 1: | ||
| {{Function | {{Function | ||
| | arma3  | | arma3 | ||
| |1.00 | |1.00 | ||
| |gr1 = Respawn  | |gr1 = Respawn | ||
| | <pre>/* | | <pre>/* | ||
| Line 20: | Line 20: | ||
| 	NOTHING | 	NOTHING | ||
| */ | */ | ||
| </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>  | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
| | <!-- [] call [[BIS_fnc_setRespawnDelay]]; -->  | | <!-- [] call [[BIS_fnc_setRespawnDelay]]; --> | ||
| |p1 | |p1= | ||
| |  | | | ||
| |x1= <code></code> | |x1= <code></code> | ||
| |  | | | ||
| }} | }} | ||
Revision as of 23:44, 17 January 2021
Description
- Description:
- /* Description: Increase the respawn time based on a condition Parameter(s): 0: CODE - Condition, must return BOOL 1: NUMBER - delay in seconds which is applied when the condition is true 2: STRING - description displayed when the delay is in effect Returns: NOTHING */ (Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
- 
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