getClientState: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
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| | arma3  | | arma3 | ||
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| |gr1 = Multiplayer  | |gr1 = Multiplayer | ||
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| {{!}} 12 {{!}}{{!}} "DEBRIEFING READ" {{!}}{{!}} Debriefing read, ready to continue with next mission | {{!}} 12 {{!}}{{!}} "DEBRIEFING READ" {{!}}{{!}} Debriefing read, ready to continue with next mission | ||
| {{!}}} | {{!}}} | ||
| | [[ | | [[getClientState]] | ||
| | | | [[String]] - Client state (see table above) | ||
| | | |x1= <code>_state = [[getClientState]];</code> | ||
| | [[getClientStateNumber]], [[getPlayerUID]]  | |x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code> | ||
| | [[getClientStateNumber]], [[getPlayerUID]] | |||
| |  |MPBEHAVIOUR= | |  |MPBEHAVIOUR= | ||
Revision as of 00:36, 18 January 2021
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission 
- Groups:
- Multiplayer
Syntax
- Syntax:
- getClientState
- Return Value:
- String - Client state (see table above)
Examples
- Example 1:
- _state = getClientState;
- Example 2:
- if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
- 
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