moveObjectToEnd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Shifts an editor object to the end of the objects array. This means,that the object will be drawn last (after all other objects). | | Shifts an editor object to the end of the objects array. This means,that the object will be drawn last (after all other objects). | ||
{{Informative | Some Old Editor Command}} | {{Informative | Some Old Editor Command}} | ||
| map '''moveObjectToEnd''' object | | map '''moveObjectToEnd''' object | ||
|p1= map: [[Control]] - | |p1= map: [[Control]] - | ||
|p2= object: [[String]] - | |p2= object: [[String]] - | ||
|p3 | |p3= | ||
| Nothing | | Nothing | ||
|x1= - | |x1= - | ||
| - | | - | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:03, 18 January 2021
Description
- Description:
- Shifts an editor object to the end of the objects array. This means,that the object will be drawn last (after all other objects).
- Groups:
- Game 2 Editor
Syntax
Examples
- Example 1:
- -
Additional Information
- See also:
- -
Notes
-
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