BIS fnc boatRack01CanExetuteAction: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)  | 
				||
| Line 46: | Line 46: | ||
|x1= <code></code>  | |x1= <code></code>  | ||
|exec= call   | |exec= call  | ||
|  | |  | ||
Revision as of 01:46, 18 January 2021
Description
- Description:
 /* Author: Bravo Zero One development - John_Spartan Description: - This is sub function for 'boat recovery' functionality. Execution: - Call from script that invokes the "Hold Action" for boat recovery. Example: [_target,_boatRack] call bis_fnc_boatRack01CanExetuteAction; Required: Object (boat) Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport). Parameter(s): _this select 0: mode (Scalar) 0: Object (boat) 1: Object (boat rack) Returns: true if all conditions are met to display the "Hold Action" Result: Check to show "Hold Action" to player. */
Template:placeholder- Execution:
 - call
 - Groups:
 - Boat Recovery
 
Syntax
- Syntax:
 - [] call BIS_fnc_BoatRack01CanExetuteAction
 - Parameters:
 - parameter: Datatype - (Optional, default defValue) description
 - Return Value:
 - Datatype - description
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note