BIS fnc boatRack01Init: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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Revision as of 01:47, 18 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is main function for 'boat recovery' functionality. Execution: - Call from assets init EH. Example: class Eventhandlers { init = "_this call BIS_fnc_BoatRack01Init;"; }; Required: Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport). Parameter(s): _this select 0: mode (Scalar) 0: boat rack object and other parameters from configuration Returns: nothing Result: Two triggers are added near object to allow user to interact with feature. */
Template:placeholder- Execution:
- call
- Groups:
- Boat Recovery
Syntax
- Syntax:
- [] call BIS_fnc_BoatRack01Init
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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