BIS fnc timeline setReverse: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
||
Line 5: | Line 5: | ||
|version1= 1.76 | |version1= 1.76 | ||
|gr1= Timeline | |gr1= Timeline<!--|exec= server|=--> | ||
<!--|exec= server|=--> | |||
<!--|arg= local--> | <!--|arg= local--> |
Revision as of 10:00, 18 January 2021
Description
Syntax
- Syntax:
- [timeline, reverse] call BIS_fnc_timeline_setReverse
- Parameters:
- timeline: Object - The timeline object
- reverse: Boolean - (Optional, default true) true to reverse timeline, false to not reverse it
- Return Value:
- Nothing
Examples
- Example 1:
[timeline,false] call BIS_fnc_timeline_setReverse;
Additional Information
- See also:
- BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getInterpMode BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_init BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_isPlaying BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_isReverse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note