BIS fnc moduleCivilianPresence: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 26: Line 26:
|x1= <code></code>
|x1= <code></code>


|exec= call |Execution=
|exec= call|
 
|
}}
}}


[[Category:Functions|{{uc:moduleCivilianPresence}}]]
[[Category:Functions|{{uc:moduleCivilianPresence}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleCivilianPresence}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleCivilianPresence}}]]

Revision as of 10:01, 18 January 2021

Hover & click on the images for description

Description

Description:
/*--------------------------------------------------------------------------------------------------

	Example:
	["getObjects",[_module,"ModuleCivilianPresenceSafeSpot_F"]] call bis_fnc_moduleCivilianPresence;

--------------------------------------------------------------------------------------------------*/
Template:placeholder
Execution:
call
Groups:
Modules

Syntax

Syntax:
[] call BIS_fnc_moduleCivilianPresence
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note