BIS fnc tridentSetRelationship: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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|p1= side_1: [[Side]]|p2= side_2: [[Side]]|p3= value: [[Number]] - Changed value|p4= absolute: [[Boolean]] - [[true]] to add the value, [[false]] to set the value
|p1= side_1: [[Side]]|p2= side_2: [[Side]]|p3= value: [[Number]] - Changed value|p4= absolute: [[Boolean]] - [[true]] to add the value, [[false]] to set the value
| [[Number]] - Relationship value after changes|x1= <code>[ [[west]], [[east]], 0.5, [[true]] ] [[call]] [[BIS_fnc_tridentSetRelationship]];</code>
| [[Number]] - Relationship value after changes|x1= <code>[ [[west]], [[east]], 0.5, [[true]] ] [[call]] [[BIS_fnc_tridentSetRelationship]];</code>
| [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentExecute]] |See also=
| [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentExecute]]
}}
}}



Revision as of 10:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Set relationship of competing Trident sides. When the value reaches threshold, side relationship will change. The value slowly decreases towards 0.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side_1,side_2,value,absolute] call BIS_fnc_tridentSetRelationship
Parameters:
side_1: Side
side_2: Side
value: Number - Changed value
absolute: Boolean - true to add the value, false to set the value
Return Value:
Number - Relationship value after changes

Examples

Example 1:
[ west, east, 0.5, true ] call BIS_fnc_tridentSetRelationship;

Additional Information

See also:
BIS_fnc_tridentGetRelationshipBIS_fnc_tridentHandleDamageBIS_fnc_tridentExecute

Notes

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