BIS fnc weaponComponents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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{{Function| arma3|1.00|gr1 = Weapons| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|[classname] call [[BIS_fnc_weaponComponents]]|p1= classname: [[String]] - Classname of the parent weapon| [[Array]] | {{Function| arma3|1.00|gr1 = Weapons| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|[classname] call [[BIS_fnc_weaponComponents]]|p1= classname: [[String]] - Classname of the parent weapon| [[Array]] | ||
|x1= <code>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]</code> | |x1= <code>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]</code> | ||
|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code> | |x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code> | ||
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|| | |x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|| | ||
}} | }} | ||
Revision as of 10:11, 18 January 2021
Description
- Description:
- Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases. - Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [classname] call BIS_fnc_weaponComponents
- Parameters:
- classname: String - Classname of the parent weapon
- Return Value:
- Array
Examples
- Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]
- Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
- Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]
Additional Information
- See also:
- See also needed
Notes
-
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