getFriend: Difference between revisions
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| [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] | | [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] | ||
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Revision as of 10:55, 18 January 2021
Description
- Description:
- Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side relations.
- Groups:
- Sides
Syntax
- Syntax:
- side1 getFriend side2
- Parameters:
- side1: Side
- side2: Side
- Return Value:
- Number - Decimal value between 0.0 to 1.0
Examples
- Example 1:
value = west getFriend east;
- Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;
Additional Information
Notes
-
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Only post proven facts here! Add Note