switchGesture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Animations | |gr1= Animations | ||
| When used on a person,the given move is started immediately (without transition). | | When used on a person,the given move is started immediately (without transition). | ||
| soldier [[switchGesture]] moveName | | soldier [[switchGesture]] moveName | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
|p2= moveName: [[String]] | |p2= moveName: [[String]] | ||
|p3 | |p3= | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>soldierOne [[switchGesture]] "Wave";</code> | |x1= <code>soldierOne [[switchGesture]] "Wave";</code> | ||
| [[playGesture]] | | [[playGesture]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:27, 18 January 2021
Description
- Description:
- When used on a person,the given move is started immediately (without transition).
- Groups:
- Animations
Syntax
- Syntax:
- soldier switchGesture moveName
- Parameters:
- soldier: Object
- moveName: String
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne switchGesture "Wave";
Additional Information
- See also:
- playGesture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 31, 2010
- kju
- Rpt says "Not implemented" as of OA 1.54.