set3DENAttributes: Difference between revisions
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{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] | | '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |
Revision as of 17:57, 18 January 2021
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note