BIS fnc FTLmanager: Difference between revisions
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Revision as of 23:30, 18 January 2021
Description
- Description:
 - FTL (Friendly To Local) manager tracks relationship between player and civilian side.
FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System. - Execution:
 - call
 - Groups:
 - Sides
 
Syntax
- Syntax:
 - [functionCalled, type] call BIS_fnc_FTLmanager
 - Parameters:
 - functionCalled: String - One of the following:
- "Init" - initialises the FTL manager
Return: Number - FTL State - "Destroy" - destroys the current FTL manager instance
Return: - "GetFTLState" - returns current FTL state
Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH" - "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
Return: - "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
Return: Number - respect 
 - "Init" - initialises the FTL manager
 - type: String - Can be one of the following:
- "sysUpdate" (internal use)
 - "NONE" (no change)
 - "CivKilled" (-0.5)
 - "VIPCivKilled" (-0.7)
 - "RebelKilled" (-0.3)
 - "TaskSmallRefused" (-0.05)
 - "TaskSmallDone" (+0.4)
 - "TaskSmallFailed" (-0.4)
 - "TaskGreatRefused" (-0.1)
 - "TaskGreatDone" (+0.6)
 - "TaskGreatFailed" (-0.6)
 - "CivHouseDestroyed" (-0.5)
 - "GreatHouseDestroyed" (-0.8)
 
 - Return Value:
 - Boolean - false if the manager is not initialised yet
 
Examples
- Example 1:
 ["Init"] call BIS_fnc_FTLmanager;
Additional Information
- See also:
 - FriendlyToLocal System
 
Notes
- 
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