moveInCargo: Difference between revisions
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Revision as of 11:01, 23 January 2021
Description
- Description:
 - Description needed
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - unitName: Object
 - vehicle: Object
 - Return Value:
 - Return value needed
 
Alternative Syntax
- Syntax:
 - unitName moveInCargo [vehicle, CargoIndex]
 - Parameters:
 - unitName: Object
 - vehicle: Object
 - CargoIndex: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _soldierOne moveInCargo _jeepOne;- Example 2:
 _soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on August 4, 2006 - 14:42
 - hardrock
 - Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:_soldier moveInCargo helo1; _soldier assignAsCargo helo1; - Ceeeb
 - In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
 - Killzone_Kid
 - 
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];Alternatively avoid this broken syntax all together and use:unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;