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Revision as of 11:28, 23 January 2021
Description
- Description:
 - Description needed
 - Groups:
 - Math
 
Syntax 1
- Syntax:
 - Syntax needed
 - Parameters:
 - x: Number
 - Return Value:
 - Return value needed
 
Syntax 2
- Syntax:
 - random [min, mid, max] Template:Since
 - Parameters:
 - [min, mid, max]: Array
 - min: Number
 - mid: Number
 - max: Number
 - Return Value:
 - Number
 
Syntax 3
- Syntax:
 - seed random x Template:Since
 - Parameters:
 - seed: Number
 - x: Number
 - Return Value:
 - Number - value from 0 to x
 
Syntax 4
- Syntax:
 - seed random [x, y] Template:Since
 - Parameters:
 - seed: Number
 - [x, y]: Array position on the Perlin noise texture
 - x: Number
 - y: Number
 - Return Value:
 - Number - value from 0 to 1
 
Examples
- Example 1:
 _rNumber = random 1;- Example 2:
 _rNumber = random -10;- Example 3:
 - Generate a random position inside a circle (see also Example Code: Random Area Distribution)
_center getPos [_radius * sqrt random 1, random 360]; - Example 4:
 - To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array; // Template:Since _random = selectRandom _array; 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on July 12, 2015 - 20:32 (UTC)
 - Hcpookie
 - 
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 - The number returned is unlikely to be a whole number.
 
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) - Posted on July 22, 2018 - 12:58 (UTC+2)
 - Lou Montana
 - 
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%