BIS fnc objectInventoryAnimatedOpen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Lou Montana moved page BIS fnc ObjectInventoryAnimatedOpen to BIS fnc objectInventoryAnimatedOpen: Text replacement - "BIS fnc O" to "BIS fnc o") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[BIS[ _]fnc[ _]O([^A-Z])" to "[[BIS_fnc_o$1") |
||
Line 13: | Line 13: | ||
|descr= Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer. | |descr= Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer. | ||
|s1= [object, animationArray] call [[ | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedOpen]] | ||
|p1= object: [[Object]] - Object | |p1= object: [[Object]] - Object | ||
Line 25: | Line 25: | ||
|exec= call | |exec= call | ||
|seealso= [[ | |seealso= [[BIS_fnc_objectInventoryAnimatedClose]] | ||
}} | }} | ||
Revision as of 00:20, 28 January 2021
Description
- Description:
- Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
- Parameters:
- object: Object - Object
- animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedClose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note