vectorDotProduct: Difference between revisions
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<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>  | <dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>  | ||
<dd class="note">  | <dd class="note">  | ||
(  | ({{arma3}} 1.22) Algorithm:  | ||
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];  | <code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];  | ||
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);</code>  | Result = (x1 * x2) + (y1 * y2) + (z1 * z2);</code>  | ||
Revision as of 16:12, 31 January 2021
Description
- Description:
 - Description needed
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
 - vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 _dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
(Arma 3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.