setTerrainGrid: Difference between revisions
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An user's terrain detail setting is ignored in multiplayer just like in Arma 2. | An user's terrain detail setting is ignored in multiplayer just like in Arma 2. | ||
Revision as of 20:45, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- SystemEnvironment
Syntax
- Syntax:
- Syntax needed
- Parameters:
- grid: Number
- Return Value:
- Return value needed
Examples
- Example 1:
setTerrainGrid 12.5;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:02
- hardrock
- Notes from before the conversion: This is like opening up your video preferences and changing "terrain detail", i.e.: setTerrainGrid 50 = lowest detail setTerrainGrid 3.125 = highest detail It is similar to the command setViewDistance.
- Posted on August 18, 2007 - 9:46
- WGL.Q
- Effects on grass:
- 50: disables/removes grass altogether.
- 25: grass is visible.
- Lower values make grass drawn a bit further at distance. However the effect is decreasing rapidly: Grass radius of 25 is 100%. 12.5 is now like 100% + 20%, 6.25 is like 100% + 20% + 5% and 3.125 is 100% + 20% + 5% + 1%. Note these are estimates!
- Posted on December 15, 2019 - 5:50
- User:Rommel
- Arma 2 Supported Reso: In Arma 2 you are not stuck to 50, 25, 12 etc. 45 is a lower setting then 25!
- Posted on March 13, 2013 - 17:05
- GalZohar
- Arma 3 Multiplayer default: Some testing indicates that the default value for Arma 3 multiplayer is 10 - just like before. 10 is between "Normal" and "High". An user's terrain detail setting is ignored in multiplayer just like in Arma 2.
- Posted on November 19, 2014 - 17:44 (UTC)
- MrPineapple
-
TerrainGrid values for Arma 3 1.34:
Low = 50 (NoGrass)
Standard = 25
High = 12.5
Very High = 6.25
Ultra = 3.125