runInitScript: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Some wiki formatting)
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[[Category:Scripting Commands|RUNINITSCRIPT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00


|eff= local
|eff= local
Line 13: Line 9:
|gr1= System
|gr1= System


| Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed.
|descr= Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed.


| '''runInitScript'''
|s1= '''runInitScript'''


|x1=<code>[[runInitScript]];</code>
|x1= <code>[[runInitScript]];</code>


| [[Nothing]]
|r1= [[Nothing]]


| [[Event Scripts]]
|seealso= [[Event Scripts]]
}}
}}


{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 00:04, 1 February 2021

Hover & click on the images for description

Description

Description:
Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
Groups:
System

Syntax

Syntax:
runInitScript
Return Value:
Nothing

Examples

Example 1:
runInitScript;

Additional Information

See also:
Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note