BIS fnc posDegToWorld: Difference between revisions
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|seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | |seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | ||
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[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]] |
Revision as of 09:53, 2 February 2021
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg
Notes
-
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