setUnitPosWeak: Difference between revisions
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Command most likely only works if run before [[join]] into group after [[createUnit array]]. | Command most likely only works if run before [[join]] into group after [[createUnit array]]. | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 01:50, 5 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- mode: String - as above
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's.
The current priorities are:- 1. Unit pos commanded (from the commanding menu, higher priority).
- 2. Unit pos scripted (from setUnitPos scripting command, medium priority).
- 3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Command most likely only works if run before join into group after createUnit array.