From Bohemia Interactive Community
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| '''Code commands''' are any commands from the scripting language expecting a coded statement string as one of their paramaters. Earlier engines accepted code as such when it was provided as a [[String]] using quotation marks, ''or'' using braces. Since Armed Assault the engine <i>specifically</i> requires braces (see [[Code vs. Strings]]). Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here.
| | #redirect [[Code vs. Strings#Code_Commands]] |
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| Commands passed as data type [[Code]]: Last updated: {{GVI|arma3|2.01}}
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| * [[apply]]
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| * [[and]]
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| * [[in]]
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| * [[&&]]
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| * [[a or b|||]]
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| * [[if]]
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| * [[then]]
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| * [[try]]
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| * [[catch]]
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| * [[count]]
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| * [[forEach]]
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| * [[forEach]]
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| * [[get]]
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| * [[onMapSingleClick]]
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| * [[findIf]]
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| * [[switch]]
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| * [[spawn]]
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| * [[call]]
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| * [[else]]
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| * [[addPublicVariableEventHandler]]
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| * [[forEachMember]]
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| * [[if]]
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| * [[exitWith]]
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| * [[or]]
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| * [[select]]
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| * [[deleteAt]]
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| * [[while]]
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| * [[do]]
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| * [[with]]
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| * [[do]]
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| * [[for]]
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| * [[do]]
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| * [[switch]]
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| * [[do]]
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| * [[forEachMemberAgent]]
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| * [[forEachMemberTeam]]
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| * [[onPlayerDisconnected]]
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| * [[toString]]
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| * [[onHCGroupSelectionChanged]]
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| * [[onPreloadStarted]]
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| * [[while]]
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| * [[try]]
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| * [[onGroupIconOverEnter]]
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| * [[onCommandModeChanged]]
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| * [[waitUntil]]
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| * [[onMapSingleClick]]
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| * [[onEachFrame]]
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| * [[onPreloadFinished]]
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| * [[call]]
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| * [[isNil]]
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| * [[default]]
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| * [[collect3DENHistory]]
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| * [[onGroupIconOverLeave]]
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| * [[isFinal]]
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| * [[onPlayerConnected]]
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| * [[onGroupIconClick]]
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| * [[onTeamSwitch]]
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| Commands passed as data type [[String]]:
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| *map [[onDoubleClick]] "[[Code]]"
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| *map [[onMapSingleClick]] "[[Code]]"
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| [[Category: Scripting Topics]]
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Revision as of 11:57, 11 February 2021