BIS fnc boatRack01InitAdjustZOffsets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.84 | |||
|1.84 | |||
|gr1= Boat Recovery | |gr1= Boat Recovery | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan |
Revision as of 19:39, 9 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is sub function for 'boat recovery' functionality. Execution: - Call from Init EH script that is added to object (boat rack). Example: [_boatRack] spawn bis_fnc_boatRack01InitAdjustZOffsets; Required: Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport). Object (boat rack) must have triggers set up with continuous actions. Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types. Parameters used from cfgVehicles configuration: cargoBayAnimationSelection = "CargoBay_Move_Z"; supportedVehicleOffsetsZ[] = {{"C_Boat_Civil_01_F",0.55}}; Parameter(s): _this select 0: mode (Scalar) 0: boat rack object and other parameters from boat rack's cfgVehicles configuration. Returns: nothing Result: On mission startup adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh. */
- Execution:
- call
- Groups:
- Boat Recovery
Syntax
- Syntax:
- [] call BIS_fnc_boatRack01InitAdjustZOffsets
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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