BIS fnc EXP camp manager: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " }}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.62 | |||
|1.62 | |||
|gr1= CampaignManager | |gr1= CampaignManager | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Nelson Duarte | Author: Nelson Duarte | ||
Revision as of 19:40, 9 June 2021
Description
- Description:
/* Author: Nelson Duarte Description: Handles match start synchronization between server and clients The following states are valid: - Waiting : State is set when joining the mission - Intro : State is set when mission intro starts - Loadout : State is set when mission loadout selection starts - Started : State is set when mission gameplay starts Parameters: _introVideos: The videos directory to play, empty array leads to skipping intro videos completely _introVideosSubtitles: The subtitles files to execute for intro videos _minWaitDelay: The time to wait after waiting has been completed _minLoadoutDelay: The time to wait after loadout has been completed _maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state _maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state _bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped _bNoCinematics: Whether to force no cinematics, these need to be handled manually then Returns: Nothing */
- Execution:
- call
- Groups:
- CampaignManager
Syntax
- Syntax:
- [] call BIS_fnc_EXP_camp_manager
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note