BIS fnc unitHeadgear: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
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{{RV|type=function
{{RV|type=function
| arma3|1.48|arg= local


|gr1= Inventory| Randomise headgear and facewear of a character.
|game1= arma3
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}| [unit, headgear, facewear] call BIS_fnc_unitHeadgear|p1= unit: [[Object]]|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
|version1= 1.48
 
|arg= local
 
|gr1= Inventory
 
|descr= Randomise headgear and facewear of a character.
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}
 
|s1= [unit, headgear, facewear] call BIS_fnc_unitHeadgear
 
|p1= unit: [[Object]]
 
|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
Line 9: Line 21:
* [[Boolean]] - if [[false]], change nothing to the facewear
* [[Boolean]] - if [[false]], change nothing to the facewear
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[Array]] - facewear list with individual probability| [[Boolean]] - [[true]] when done|x1= <code><nowiki>[</nowiki>[[Magic Variables#this_2|this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code>|x2= <code><nowiki>[</nowiki>[[Magic Variables#this_2|this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|headgear only}}</code>|x3= <code><nowiki>[</nowiki>[[Magic Variables#this_2|this]], [[nil]], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|facewear only}}</code>|x4= <code><nowiki>[</nowiki>[[Magic Variables#this_2|this]], "myTemplate"]  [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code>| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]]
* [[Array]] - facewear list with individual probability
}}
 
|r1= [[Boolean]] - [[true]] when done
 
|x1= <code>[<nowiki/>[[Magic Variables#this_2|this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|headgear and face wear, same as [this, [], []]}}</code>
 
|x2= <code>[<nowiki/>[[Magic Variables#this_2|this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|headgear only}}</code>
 
|x3= <code>[<nowiki/>[[Magic Variables#this_2|this]], [[nil]], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|facewear only}}</code>


|x4= <code>[<nowiki/>[[Magic Variables#this_2|this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|class defined in {{HashLink|Description.ext#CfgUnitTemplates}}}}</code>


[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]]
|seealso= {{HashLink|Description.ext#CfgUnitTemplates}}, [[addGoggles]], [[addHeadgear]]
}}

Revision as of 21:37, 9 June 2021

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates

Additional Information

See also:
Description.ext - CfgUnitTemplatesaddGogglesaddHeadgear

Notes

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