BIS fnc ORBATAnimate: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p3= duration: [[Number]] - Commit time in seconds
|p3= duration: [[Number]] - Commit time in seconds


| [[Boolean]] - [[true|True]] when animation is applied
|r1=[[Boolean]] - [[true|True]] when animation is applied


|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", 0.5, 3 ] [[spawn]] [[BIS_fnc_ORBATAnimate]];</code>
|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", 0.5, 3 ] [[spawn]] [[BIS_fnc_ORBATAnimate]];</code>

Revision as of 20:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Strategic

Syntax

Syntax:
Syntax needed
Parameters:
target: Config or Array - Path to group in CfgORBAT or offset position from structure center in format [X, Y].
  • When empty, view is reset to original level where whole structure is visible
zoom: Number - Zoom in range from 0 (max. zoom) to 1 (min. zoom)
duration: Number - Commit time in seconds
Return Value:
Boolean - True when animation is applied

Examples

Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", 0.5, 3 ] spawn BIS_fnc_ORBATAnimate;

Additional Information

See also:
ORBAT ViewerBIS_fnc_ORBATAddGroupOverlayBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note