setVehicleLock: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
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|p2= lockState: [[String]] see above | |p2= lockState: [[String]] see above | ||
| [[Nothing]] | |r1=[[Nothing]] | ||
|x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code> | |x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code> |
Revision as of 21:22, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- lockState: String see above
- Return Value:
- Nothing
Examples
- Example 1:
_veh1 setVehicleLock "LOCKED";
Additional Information
- See also:
- locklockedlockDriverlockCargolockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 22, 2014 - 02:01 (UTC)
- AgentRevolution
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3" - Posted on March 4, 2015 - 15:57 (UTC)
- Killzone Kid
- DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.