BIS fnc briefingAnimate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
||
Line 9: | Line 9: | ||
| Animate briefing markers. | | Animate briefing markers. | ||
| [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] | |s1=[markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] | ||
|p1= markerName: [[String]] - marker to animate | |p1= markerName: [[String]] - marker to animate |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Briefing
Syntax
- Syntax:
- [markerName, stepId, delay] call BIS_fnc_briefingAnimate
- Parameters:
- markerName: String - marker to animate
- stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
- delay: String - commit time (transition duration)
- Return Value:
- Nothing
Examples
- Example 1:
// given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };
Additional Information
- See also:
- BIS_fnc_briefingInit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note