BIS fnc sceneSetAnimationsForGroup: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " *; * +\|p1=" to "  |p1=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *([^=\| ]+) *  \|p1=" to " |s1= $1  |p1=")  | 
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| Plays a range of animations for a specific set of units, intended for use during cutscenes.  | | Plays a range of animations for a specific set of units, intended for use during cutscenes.  | ||
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]  | |s1=  param call [[BIS_fnc_sceneSetAnimationsForGroup]]  | ||
|p1= [[Array]] - Units that should play animations.  | |p1= [[Array]] - Units that should play animations.  | ||
Revision as of 22:45, 12 June 2021
Description
- Description:
 - Description needed
 - Execution:
 - call
 - Groups:
 - Scenes
 
Syntax
- Syntax:
 - param call BIS_fnc_sceneSetAnimationsForGroup
 - Parameters:
 - Array - Units that should play animations.
 - Array - Array of animation names (in format String) to play.
 - Return Value:
 - Boolean - Returns true if all animations started.
 
Examples
- Example 1:
 setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
 - See also needed
 
Notes
- 
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