enableEndDialog: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|s1=" to " |s1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|eff= local | |eff= local | ||
| Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs. | |descr= Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs. | ||
|s1= '''enableEndDialog''' | |s1= '''enableEndDialog''' |
Revision as of 21:05, 13 June 2021
Description
- Description:
- Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs.
- Groups:
- Camera ControlMission Information
Syntax
- Syntax:
- enableEndDialog
- Return Value:
- Nothing
Examples
- Example 1:
enableEndDialog;
Additional Information
- See also:
- forceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Command Group: Mission Information
- Scripting Commands: Local Effect