setVisibleIfTreeCollapsed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 15: Line 15:
|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature | Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}



Revision as of 21:19, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note