setVisibleIfTreeCollapsed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Sets whether or not the object is visible even if the tree is collapsed. | |descr= Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Feature | Informative | Some Old Editor Command}} | {{Feature | Informative | Some Old Editor Command}} | ||
Revision as of 21:19, 13 June 2021
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- -
Notes
-
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