BIS fnc exportMapToBiTXT: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Diagnostic | |gr1= Diagnostic |
Revision as of 22:37, 13 June 2021
Description
- Description:
- Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to Object Builder. Output is also copied to clipboard.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [resolution, size, zCoeff] call BIS_fnc_exportMapToBiTXT
- Parameters:
- resolution: Number - (Optional, default 64) object resolution, i.e, number of points per side
- size: Number - (Optional, default 10) object size in metres
- zCoeff: Number - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains
- Return Value:
- String - height map, same data as in the clipboard
Examples
- Example 1:
[10, 10, 1] call BIS_fnc_exportMapToBiTXT;
- Example 2:
call BIS_fnc_exportMapToBiTXT;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note