BIS fnc exportMapToBiTXT: Difference between revisions

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Be wary that '''this function is CPU-demanding''' and may lock your computer for minutes!}}
Be wary that '''this function is CPU-demanding''' and may lock your computer for minutes!}}


|s1=[resolution, size, zCoeff] call [[BIS_fnc_exportMapToBiTXT]]
|s1= [resolution, size, zCoeff] call [[BIS_fnc_exportMapToBiTXT]]


|p1= resolution: [[Number]] - (Optional, default 64) object resolution, i.e, number of points per side
|p1= resolution: [[Number]] - (Optional, default 64) object resolution, i.e, number of points per side
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|x2= <code>[[call]] [[BIS_fnc_exportMapToBiTXT]];</code>
|x2= <code>[[call]] [[BIS_fnc_exportMapToBiTXT]];</code>
|seealso=
}}
}}

Revision as of 23:47, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to Object Builder. Output is also copied to clipboard.
Be wary that this function is CPU-demanding and may lock your computer for minutes!
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[resolution, size, zCoeff] call BIS_fnc_exportMapToBiTXT
Parameters:
resolution: Number - (Optional, default 64) object resolution, i.e, number of points per side
size: Number - (Optional, default 10) object size in metres
zCoeff: Number - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains
Return Value:
String - height map, same data as in the clipboard

Examples

Example 1:
[10, 10, 1] call BIS_fnc_exportMapToBiTXT;
Example 2:
call BIS_fnc_exportMapToBiTXT;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note