enableSaving: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa |
Revision as of 00:18, 14 June 2021
Description
- Description:
- Enable / disable saving of the game with an optional autosave.
- Groups:
- Mission Information
Syntax
- Syntax:
- enableSaving enable
- Parameters:
- enable: Boolean
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableSaving [enable, save]
- Parameters:
- enable: Boolean - allow manual saving
- save: Boolean - create an autosave on command execution
- Return Value:
- Nothing
Examples
- Example 1:
enableSaving false; // saving disabled, does autosave - same as [false, true] enableSaving true; // saving enabled, doesn't autosave - same as [true, false] enableSaving [false, false]; // saving disabled, doesn't autosave enableSaving [false, true]; // saving disabled, does autosave enableSaving [true, false]; // saving enabled, doesn't autosave enableSaving [true, true]; // saving enabled, does autosave
Additional Information
- See also:
- loadGamesaveGamesavingEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note