BIS fnc toUpperDisplayTexts: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
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Revision as of 10:15, 14 June 2021
Description
- Description:
- Converts text of selected classes in one display to upper-case except classes with name PlayersName. Also searches inside CT_CONTROLS_GROUPs.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [displayClass, controlClasses, blacklist] call BIS_fnc_toUpperDisplayTexts
- Parameters:
- displayClass: String - Class name of the display to manipulate
- controlClasses: Array of Strings - Class names of parents of controls you want to turn upper case (e. g. ["RscText", "RscTitle"])
- blacklist: Array of Strings - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])
- Return Value:
- Nothing
Examples
- Example 1:
["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;
Additional Information
- See also:
- BIS_fnc_displayName
Notes
-
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