flagAnimationPhase: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|mp= The result is local to the PC on which command is executed.
|mp= The result is local to the PC on which command is executed.


|s1= [[flagAnimationPhase]]  flag
|s1= [[flagAnimationPhase]]  flag


|p1= flag: [[Object]] - Flag pole of the type <tt>"FlagCarrier"</tt>
|p1= flag: [[Object]] - Flag pole of the type <tt>"FlagCarrier"</tt>


|r1= [[Number]] -  Flag position in range from 0 to 1, where 0 is bottom of the flag pole, 1 is the top of the flag pole
|r1= [[Number]] -  Flag position in range from 0 to 1, where 0 is bottom of the flag pole, 1 is the top of the flag pole


|x1= <code>[[flagAnimationPhase]] _flag1;</code>
|x1= <code>[[flagAnimationPhase]] _flag1;</code>

Revision as of 22:01, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns flag position on the flag pole.
Multiplayer:
The result is local to the PC on which command is executed.
Groups:
Flags

Syntax

Syntax:
flagAnimationPhase flag
Parameters:
flag: Object - Flag pole of the type "FlagCarrier"
Return Value:
Number - Flag position in range from 0 to 1, where 0 is bottom of the flag pole, 1 is the top of the flag pole

Examples

Example 1:
flagAnimationPhase _flag1;

Additional Information

See also:
setFlagAnimationPhase Arma 3: Flag Textures

Notes

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