forceAddUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Create a new uniform and hard link it into slot (without any restrictions). | |descr= Create a new uniform and hard link it into slot (without any restrictions). | ||
|s1= | |s1= unit [[forceAddUniform]] type | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 22:04, 19 June 2021
Description
- Description:
- Create a new uniform and hard link it into slot (without any restrictions).
- Groups:
- ContainersUnit Inventory
Syntax
- Syntax:
- unit forceAddUniform type
- Parameters:
- unit: Object
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
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