forceAddUniform: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Create a new uniform and hard link it into slot (without any restrictions).
|descr= Create a new uniform and hard link it into slot (without any restrictions).


|s1= unit [[forceAddUniform]] type
|s1= unit [[forceAddUniform]] type


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 22:04, 19 June 2021

Hover & click on the images for description

Description

Description:
Create a new uniform and hard link it into slot (without any restrictions).
Groups:
ContainersUnit Inventory

Syntax

Syntax:
unit forceAddUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
addUniformisUniformAllowedremoveUniformuniform

Notes

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