objStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN"). | To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN"). | ||
|s1= | |s1= objectivenumber '''objStatus''' status | ||
|p1= objectivenumber: [[String]] | |p1= objectivenumber: [[String]] |
Revision as of 22:18, 19 June 2021
Description
- Description:
- Sets the status of an objective that was defined in briefing.html.
Status may be one of:
- "ACTIVE"
- "FAILED"
- "DONE"
- "HIDDEN"
- Groups:
- Briefing
Syntax
- Syntax:
- objectivenumber objStatus status
- Parameters:
- objectivenumber: String
- status: String
- Return Value:
- Nothing
Examples
- Example 1:
"1" objStatus "DONE"
Marks the objective named "OBJ_1" as completed.
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Briefing