Object Spawner – DayZ
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=== How to create and use a custom spawn list === | === How to create and use a custom spawn list === | ||
* Enable cfgGameplay.json, (see the [[https://community.bistudio.com/wiki/DayZ:Gameplay_Settings|Gameplay settings - Documentation]] for cfgGameplay.json configuration) | * Enable cfgGameplay.json, (see the [[https://community.bistudio.com/wiki/DayZ:Gameplay_Settings| Gameplay settings - Documentation]] for cfgGameplay.json configuration) | ||
* Create a new .json file ''(for example spawnerData.json)'' in your Mission folder, copy the contents of the template bellow into this new file | * Create a new .json file ''(for example spawnerData.json)'' in your Mission folder, copy the contents of the template bellow into this new file | ||
<spoiler text="Show the template..."> | <spoiler text="Show the template..."> |
Revision as of 11:59, 4 November 2021
What is the Object Spawner?
The Object Spawner addresses the need of our community to add additional detail to the world through a list of map objects together with their position and orientation.
Objects from such lists are spawned into the world at the start of the server mission.
How to create and use a custom spawn list
- Enable cfgGameplay.json, (see the [Gameplay settings - Documentation] for cfgGameplay.json configuration)
- Create a new .json file (for example spawnerData.json) in your Mission folder, copy the contents of the template bellow into this new file
{
"Objects": [
{
"name": "Land_Wall_Gate_FenR",
"pos": [
8406.501953125,
107.73682403564453,
12782.3388671875
],
"ypr": [
0.0,
0.0,
0.0
]
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
8410.501953125,
107.73682403564453,
12782.3388671875
],
"ypr": [
0.0,
0.0,
0.0
]
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
8416.501953125,
107.73682403564453,
12782.3388671875
],
"ypr": [
0.0,
0.0,
0.0
]
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
8422.501953125,
107.73682403564453,
12782.3388671875
],
"ypr": [
0.0,
0.0,
0.0
]
}
]
}
- Edit the contents as needed. Do note each object's entry needs to end with a comma, except the last one.
- In the cfgGameplay.json, locate the "objectSpawnersArr" and input your previously created .json as a parameter (example: "objectSpawnersArr": ["spawnerData.json" ])
Details
The cfgGameplay.json contains a filename array:
"objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]
Where each JSON file contains a list of objects to be spawned in the world at the start of the server mission.
Parameters
Type | Parameter | Details |
---|---|---|
string | name | Class name of the object to be spawned |
vector | pos | Position of the object in the world |
vector | ypr | Orientation as Yaw, Pitch and Roll in degrees |