set3DENAttributes: Difference between revisions
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|descr= Set entity [[Eden Editor: Entity Attributes|attributes]]. | |descr= Set entity [[Eden Editor: Entity Attributes|attributes]]. | ||
An attribute is identified by its | An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. | ||
For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
Revision as of 23:46, 15 November 2021
Description
- Description:
- Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
- Parameters:
- entitiesN: Array of Eden Entity or Eden ID
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object","ControlMP",true]];
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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