BIS fnc colorRGBAtoTexture: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
||
Line 6: | Line 6: | ||
|gr1= Arrays | |gr1= Arrays | ||
|descr= Converts RGB color format to procedural texture, e.g | |descr= Converts RGB color format to procedural texture, e.g {{hl|[0,0,0,1]}} becomes {{hl|"#(argb,8,8,3)color(0,0,0,1)"}}.<br> | ||
Values are in range 0..1. | Values are in range 0..1. | ||
Revision as of 00:17, 16 November 2021
Description
- Description:
- Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1. - Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- color call BIS_fnc_colorRGBAtoTexture
- Parameters:
- color: Array - format [R,G,B,A]
- Return Value:
- String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"
Examples
- Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
Additional Information
- See also:
- BIS_fnc_colorRGBAtoHTML
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note